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I even divided my entire music library into 9 categories based on that. Humans in medieval castles, elves in enchanted forests, wizards in snowy towers, demons in fiery infernos, warlocks in dark dungeons, necromancers in dead cities, barbarians in highland strongholds, beastmasters in wild swamps, and finally the magical Conflux with the elementals. The variety of the world is just incredible, with each of the fractions having a unique style, graphics (that still look great imo), their own personality. Why? I guess we just love strategy, and there is not one game in the genre that came close at the time, or ever since.įor me, HOMM3 was, along with Tolkien's literature, the introduction to the world of fantasy and ancient history.
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One of the most successful games and perhaps the ultimate cult classic in Eastern Europe, While the West was obsessed with consoles, the Slavic audiences were spending hundreds of hours with this incredible TBS.
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